| Add(ref Vector2 a, ref Vector2 b, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Add(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| ApproximateEquals(Vector2 other) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inline |
| ApproximateEquals(ref Vector2 v1, ref Vector2 v2, out Boolean r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| ApproximateEquals(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| CatmullRom(ref Vector2 v1, ref Vector2 v2, ref Vector2 v3, ref Vector2 v4, Fixed64 amount, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| CatmullRom(Vector2 v1, Vector2 v2, Vector2 v3, Vector2 v4, Fixed64 amount) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Clamp(ref Vector2 v, ref Vector2 min, ref Vector2 max, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Clamp(ref Vector2 v, ref Fixed64 min, ref Fixed64 max, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Clamp(Vector2 min, Vector2 max) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inline |
| Clamp(Fixed64 min, Fixed64 max) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inline |
| Clamp(Vector2 v, Vector2 min, Vector2 max) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Distance(ref Vector2 a, ref Vector2 b, out Fixed64 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Distance(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| DistanceSquared(ref Vector2 a, ref Vector2 b, out Fixed64 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| DistanceSquared(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Divide(ref Vector2 a, ref Vector2 b, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Divide(ref Vector2 v, ref Fixed64 d, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Divide(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Divide(Vector2 a, Fixed64 d) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Dot(ref Vector2 a, ref Vector2 b, out Fixed64 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Dot(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Equals(Object obj) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inline |
| Equals(Vector2 other) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inline |
| Equals(ref Vector2 a, ref Vector2 b, out Boolean r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Equals(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| GetHashCode() (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inline |
| Hermite(ref Vector2 v1, ref Vector2 tangent1, ref Vector2 v2, ref Vector2 tangent2, Fixed64 amount, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Hermite(Vector2 v1, Vector2 tangent1, Vector2 v2, Vector2 tangent2, Fixed64 amount) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| IsUnit(ref Vector2 vector, out Boolean r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| IsUnit() (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inline |
| IsUnit(Vector2 v) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Length(ref Vector2 vector, out Fixed64 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Length() (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inline |
| Length(Vector2 v) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| LengthSquared(ref Vector2 vector, out Fixed64 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| LengthSquared() (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inline |
| LengthSquared(Vector2 v) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Lerp(ref Vector2 a, ref Vector2 b, Fixed64 amount, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Lerp(Vector2 a, Vector2 b, Fixed64 amount) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Max(ref Vector2 a, ref Vector2 b, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Max(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Min(ref Vector2 a, ref Vector2 b, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Min(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Multiply(ref Vector2 a, ref Vector2 b, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Multiply(ref Vector2 v, ref Fixed64 f, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Multiply(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Multiply(Vector2 v, Fixed64 f) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Negate(ref Vector2 v, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Negate(Vector2 v) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Normalise(ref Vector2 vector, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Normalise() (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inline |
| Normalise(Vector2 v) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| One (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | static |
| one (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | static |
| operator!=(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| operator*(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| operator*(Vector2 v, Fixed64 f) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| operator*(Fixed64 f, Vector2 v) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| operator+(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| operator-(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| operator-(Vector2 v) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| operator/(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| operator/(Vector2 a, Fixed64 d) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| operator==(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| operator|(Vector2 a, Vector2 d) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| operator~(Vector2 v) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Reflect(ref Vector2 vector, ref Vector2 normal, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Reflect(Vector2 v, Vector2 normal) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| SmoothStep(ref Vector2 v1, ref Vector2 v2, Fixed64 amount, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| SmoothStep(Vector2 v1, Vector2 v2, Fixed64 amount) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Subtract(ref Vector2 a, ref Vector2 b, out Vector2 r) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| Subtract(Vector2 a, Vector2 b) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| ToString() (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inline |
| unitX (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | static |
| UnitX (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | static |
| UnitY (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | static |
| unitY (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | static |
| Vector2(Fixed64 x, Fixed64 y) (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inline |
| Vector2() (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | inlinestatic |
| X (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | |
| Y (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | |
| Zero (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | static |
| zero (defined in Abacus.Fixed64Precision.Vector2) | Abacus.Fixed64Precision.Vector2 | static |