Add(ref Vector3 a, ref Vector3 b, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Add(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
ApproximateEquals(Vector3 other) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inline |
ApproximateEquals(ref Vector3 v1, ref Vector3 v2, out Boolean r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
ApproximateEquals(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
backward (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
Backward (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
CatmullRom(ref Vector3 v1, ref Vector3 v2, ref Vector3 v3, ref Vector3 v4, ref Fixed64 amount, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
CatmullRom(Vector3 v1, Vector3 v2, Vector3 v3, Vector3 v4, Fixed64 amount) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Clamp(ref Vector3 v, ref Vector3 min, ref Vector3 max, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Clamp(ref Vector3 v, ref Fixed64 min, ref Fixed64 max, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Clamp(Vector3 min, Vector3 max) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inline |
Clamp(Fixed64 min, Fixed64 max) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inline |
Clamp(Vector3 v, Vector3 min, Vector3 max) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Cross(ref Vector3 a, ref Vector3 b, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Cross(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Distance(ref Vector3 a, ref Vector3 b, out Fixed64 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Distance(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
DistanceSquared(ref Vector3 a, ref Vector3 b, out Fixed64 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
DistanceSquared(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Divide(ref Vector3 a, ref Vector3 b, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Divide(ref Vector3 a, ref Fixed64 d, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Divide(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Divide(Vector3 a, Fixed64 d) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Dot(ref Vector3 a, ref Vector3 b, out Fixed64 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Dot(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Down (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
down (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
Equals(Object obj) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inline |
Equals(Vector3 other) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inline |
Equals(ref Vector3 a, ref Vector3 b, out Boolean r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Equals(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Forward (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
forward (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
GetHashCode() (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inline |
Hermite(ref Vector3 v1, ref Vector3 tangent1, ref Vector3 v2, ref Vector3 tangent2, ref Fixed64 amount, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Hermite(Vector3 v1, Vector3 tangent1, Vector3 v2, Vector3 tangent2, Fixed64 amount) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
IsUnit(ref Vector3 vector, out Boolean r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
IsUnit() (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inline |
IsUnit(Vector3 v) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Left (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
left (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
Length(ref Vector3 vector, out Fixed64 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Length() (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inline |
Length(Vector3 v) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
LengthSquared(ref Vector3 vector, out Fixed64 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
LengthSquared() (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inline |
LengthSquared(Vector3 v) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Lerp(ref Vector3 a, ref Vector3 b, ref Fixed64 amount, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Lerp(Vector3 a, Vector3 b, Fixed64 amount) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Max(ref Vector3 a, ref Vector3 b, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Max(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Min(ref Vector3 a, ref Vector3 b, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Min(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Multiply(ref Vector3 a, ref Vector3 b, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Multiply(ref Vector3 a, ref Fixed64 f, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Multiply(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Multiply(Vector3 v, Fixed64 f) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Negate(ref Vector3 value, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Negate(Vector3 v) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Normalise(ref Vector3 vector, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Normalise() (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inline |
Normalise(Vector3 v) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
One (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
one (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
operator!=(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
operator*(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
operator*(Vector3 v, Fixed64 f) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
operator*(Fixed64 f, Vector3 v) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
operator+(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
operator-(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
operator-(Vector3 v) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
operator/(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
operator/(Vector3 a, Fixed64 d) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
operator==(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
operator^(Vector3 a, Vector3 d) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
operator|(Vector3 a, Vector3 d) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
operator~(Vector3 v) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Reflect(ref Vector3 vector, ref Vector3 normal, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Reflect(Vector3 v, Vector3 normal) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Right (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
right (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
SmoothStep(ref Vector3 v1, ref Vector3 v2, ref Fixed64 amount, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
SmoothStep(Vector3 v1, Vector3 v2, Fixed64 amount) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Subtract(ref Vector3 a, ref Vector3 b, out Vector3 r) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
Subtract(Vector3 a, Vector3 b) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
ToString() (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inline |
UnitX (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
unitX (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
unitY (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
UnitY (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
unitZ (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
UnitZ (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
up (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
Up (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
Vector3(Fixed64 x, Fixed64 y, Fixed64 z) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inline |
Vector3(Vector2 value, Fixed64 z) (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inline |
Vector3() (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | inlinestatic |
X (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | |
Y (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | |
Z (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | |
zero (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |
Zero (defined in Abacus.Fixed64Precision.Vector3) | Abacus.Fixed64Precision.Vector3 | static |