| Add(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Add(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| ApproximateEquals(Vector4 other) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inline |
| ApproximateEquals(ref Vector4 v1, ref Vector4 v2, out Boolean r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| ApproximateEquals(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| CatmullRom(ref Vector4 v1, ref Vector4 v2, ref Vector4 v3, ref Vector4 v4, ref Fixed64 amount, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| CatmullRom(Vector4 v1, Vector4 v2, Vector4 v3, Vector4 v4, Fixed64 amount) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Clamp(ref Vector4 v, ref Vector4 min, ref Vector4 max, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Clamp(ref Vector4 v, ref Fixed64 min, ref Fixed64 max, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Clamp(Vector4 min, Vector4 max) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inline |
| Clamp(Fixed64 min, Fixed64 max) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inline |
| Clamp(Vector4 v, Vector4 min, Vector4 max) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Distance(ref Vector4 a, ref Vector4 b, out Fixed64 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Distance(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| DistanceSquared(ref Vector4 a, ref Vector4 b, out Fixed64 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| DistanceSquared(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Divide(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Divide(ref Vector4 v, ref Fixed64 d, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Divide(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Divide(Vector4 a, Fixed64 d) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Dot(ref Vector4 a, ref Vector4 b, out Fixed64 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Dot(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Equals(Object obj) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inline |
| Equals(Vector4 other) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inline |
| Equals(ref Vector4 a, ref Vector4 b, out Boolean r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Equals(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| GetHashCode() (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inline |
| Hermite(ref Vector4 v1, ref Vector4 tangent1, ref Vector4 v2, ref Vector4 tangent2, ref Fixed64 amount, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Hermite(Vector4 v1, Vector4 tangent1, Vector4 v2, Vector4 tangent2, Fixed64 amount) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| IsUnit(ref Vector4 vector, out Boolean r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| IsUnit() (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inline |
| IsUnit(Vector4 v) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Length(ref Vector4 vector, out Fixed64 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Length() (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inline |
| Length(Vector4 v) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| LengthSquared(ref Vector4 vector, out Fixed64 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| LengthSquared() (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inline |
| LengthSquared(Vector4 v) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Lerp(ref Vector4 a, ref Vector4 b, ref Fixed64 amount, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Lerp(Vector4 a, Vector4 b, Fixed64 amount) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Max(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Max(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Min(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Min(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Multiply(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Multiply(ref Vector4 v, ref Fixed64 f, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Multiply(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Multiply(Vector4 v, Fixed64 f) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Negate(ref Vector4 v, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Negate(Vector4 v) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Normalise(ref Vector4 vector, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Normalise() (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inline |
| Normalise(Vector4 v) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| one (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | static |
| One (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | static |
| operator!=(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| operator*(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| operator*(Vector4 v, Fixed64 f) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| operator*(Fixed64 f, Vector4 v) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| operator+(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| operator-(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| operator-(Vector4 v) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| operator/(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| operator/(Vector4 a, Fixed64 d) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| operator==(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| operator|(Vector4 a, Vector4 d) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| operator~(Vector4 v) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| SmoothStep(ref Vector4 v1, ref Vector4 v2, ref Fixed64 amount, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| SmoothStep(Vector4 v1, Vector4 v2, Fixed64 amount) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Subtract(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| Subtract(Vector4 a, Vector4 b) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| ToString() (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inline |
| unitW (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | static |
| UnitW (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | static |
| unitX (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | static |
| UnitX (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | static |
| unitY (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | static |
| UnitY (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | static |
| UnitZ (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | static |
| unitZ (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | static |
| Vector4(Fixed64 x, Fixed64 y, Fixed64 z, Fixed64 w) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inline |
| Vector4(Vector2 value, Fixed64 z, Fixed64 w) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inline |
| Vector4(Vector3 value, Fixed64 w) (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inline |
| Vector4() (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | inlinestatic |
| W (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | |
| X (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | |
| Y (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | |
| Z (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | |
| Zero (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | static |
| zero (defined in Abacus.Fixed64Precision.Vector4) | Abacus.Fixed64Precision.Vector4 | static |