| Add(ref Quaternion q1, ref Quaternion q2, out Quaternion r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Add(Quaternion a, Quaternion b) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| ApproximateEquals(Quaternion other) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| ApproximateEquals(ref Quaternion q1, ref Quaternion q2, out Boolean r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| ApproximateEquals(Quaternion a, Quaternion b) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Concatenate(ref Quaternion q1, ref Quaternion q2, out Quaternion r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Concatenate(Quaternion q) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| Concatenate(Quaternion a, Quaternion b) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Conjugate(ref Quaternion value, out Quaternion r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Conjugate() (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| Conjugate(Quaternion q) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| CreateFromAxisAngle(ref Vector3 axis, ref Fixed32 angle, out Quaternion r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| CreateFromAxisAngle(Vector3 axis, Fixed32 angle) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| CreateFromRotationMatrix(ref Matrix44 m, out Quaternion r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| CreateFromRotationMatrix(Matrix44 matrix) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| CreateFromYawPitchRoll(ref Fixed32 yaw, ref Fixed32 pitch, ref Fixed32 roll, out Quaternion r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| CreateFromYawPitchRoll(Fixed32 yaw, Fixed32 pitch, Fixed32 roll) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Dot(ref Quaternion q1, ref Quaternion q2, out Fixed32 r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Dot(Quaternion q) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| Dot(Quaternion a, Quaternion b) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Equals(Object obj) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| Equals(Quaternion other) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| Equals(ref Quaternion q1, ref Quaternion q2, out Boolean r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Equals(Quaternion a, Quaternion b) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| GetHashCode() (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| I (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | |
| identity (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | static |
| Identity (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | static |
| Inverse(ref Quaternion q, out Quaternion r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Inverse() (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| Inverse(Quaternion q) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| IsUnit(ref Quaternion q, out Boolean r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| IsUnit() (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| IsUnit(Quaternion q) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| J (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | |
| K (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | |
| Length(ref Quaternion q, out Fixed32 r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Length() (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| Length(Quaternion q) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| LengthSquared(ref Quaternion q, out Fixed32 r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| LengthSquared() (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| LengthSquared(Quaternion q) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Lerp(ref Quaternion q1, ref Quaternion q2, ref Fixed32 amount, out Quaternion r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Lerp(Quaternion a, Quaternion b, Fixed32 amount) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Multiply(ref Quaternion q1, ref Quaternion q2, out Quaternion r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Multiply(Quaternion a, Quaternion b) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Negate(ref Quaternion quaternion, out Quaternion r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Negate(Quaternion v) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Normalise(ref Quaternion q, out Quaternion r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Normalise() (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| Normalise(Quaternion q) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| operator!=(Quaternion a, Quaternion b) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| operator*(Quaternion a, Quaternion b) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| operator*(Vector3 v, Quaternion q) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| operator*(Vector4 v, Quaternion q) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| operator*(Quaternion q, Vector3 v) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| operator*(Quaternion q, Vector4 v) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| operator+(Quaternion a, Quaternion b) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| operator-(Quaternion a, Quaternion b) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| operator-(Quaternion v) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| operator==(Quaternion a, Quaternion b) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| operator~(Quaternion v) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Quaternion(Fixed32 i, Fixed32 j, Fixed32 k, Fixed32 u) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| Quaternion(Vector3 vectorPart, Fixed32 scalarPart) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| Quaternion() (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Slerp(ref Quaternion q1, ref Quaternion q2, ref Fixed32 amount, out Quaternion r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Slerp(Quaternion a, Quaternion b, Fixed32 amount) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Subtract(ref Quaternion q1, ref Quaternion q2, out Quaternion r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Subtract(Quaternion a, Quaternion b) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| ToString() (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| ToYawPitchRoll(ref Quaternion q, out Vector3 r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| ToYawPitchRoll() (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| ToYawPitchRoll(Quaternion q) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Transform(ref Quaternion rotation, ref Vector3 vector, out Vector3 r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Transform(ref Quaternion rotation, ref Vector4 vector, out Vector4 r) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Transform(Vector3 v) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| Transform(Vector4 v) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inline |
| Transform(Quaternion rotation, Vector3 v) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| Transform(Quaternion rotation, Vector4 v) (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | inlinestatic |
| U (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | |
| Zero (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | static |
| zero (defined in Abacus.Fixed32Precision.Quaternion) | Abacus.Fixed32Precision.Quaternion | static |