Add(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Add(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
ApproximateEquals(Vector4 other) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inline |
ApproximateEquals(ref Vector4 v1, ref Vector4 v2, out Boolean r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
ApproximateEquals(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
CatmullRom(ref Vector4 v1, ref Vector4 v2, ref Vector4 v3, ref Vector4 v4, ref Fixed32 amount, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
CatmullRom(Vector4 v1, Vector4 v2, Vector4 v3, Vector4 v4, Fixed32 amount) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Clamp(ref Vector4 v, ref Vector4 min, ref Vector4 max, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Clamp(ref Vector4 v, ref Fixed32 min, ref Fixed32 max, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Clamp(Vector4 min, Vector4 max) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inline |
Clamp(Fixed32 min, Fixed32 max) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inline |
Clamp(Vector4 v, Vector4 min, Vector4 max) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Distance(ref Vector4 a, ref Vector4 b, out Fixed32 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Distance(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
DistanceSquared(ref Vector4 a, ref Vector4 b, out Fixed32 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
DistanceSquared(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Divide(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Divide(ref Vector4 v, ref Fixed32 d, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Divide(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Divide(Vector4 a, Fixed32 d) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Dot(ref Vector4 a, ref Vector4 b, out Fixed32 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Dot(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Equals(Object obj) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inline |
Equals(Vector4 other) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inline |
Equals(ref Vector4 a, ref Vector4 b, out Boolean r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Equals(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
GetHashCode() (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inline |
Hermite(ref Vector4 v1, ref Vector4 tangent1, ref Vector4 v2, ref Vector4 tangent2, ref Fixed32 amount, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Hermite(Vector4 v1, Vector4 tangent1, Vector4 v2, Vector4 tangent2, Fixed32 amount) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
IsUnit(ref Vector4 vector, out Boolean r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
IsUnit() (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inline |
IsUnit(Vector4 v) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Length(ref Vector4 vector, out Fixed32 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Length() (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inline |
Length(Vector4 v) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
LengthSquared(ref Vector4 vector, out Fixed32 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
LengthSquared() (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inline |
LengthSquared(Vector4 v) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Lerp(ref Vector4 a, ref Vector4 b, ref Fixed32 amount, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Lerp(Vector4 a, Vector4 b, Fixed32 amount) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Max(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Max(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Min(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Min(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Multiply(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Multiply(ref Vector4 v, ref Fixed32 f, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Multiply(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Multiply(Vector4 v, Fixed32 f) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Negate(ref Vector4 v, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Negate(Vector4 v) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Normalise(ref Vector4 vector, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Normalise() (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inline |
Normalise(Vector4 v) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
one (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | static |
One (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | static |
operator!=(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
operator*(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
operator*(Vector4 v, Fixed32 f) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
operator*(Fixed32 f, Vector4 v) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
operator+(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
operator-(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
operator-(Vector4 v) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
operator/(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
operator/(Vector4 a, Fixed32 d) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
operator==(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
operator|(Vector4 a, Vector4 d) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
operator~(Vector4 v) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
SmoothStep(ref Vector4 v1, ref Vector4 v2, ref Fixed32 amount, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
SmoothStep(Vector4 v1, Vector4 v2, Fixed32 amount) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Subtract(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
Subtract(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
ToString() (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inline |
unitW (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | static |
UnitW (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | static |
unitX (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | static |
UnitX (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | static |
unitY (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | static |
UnitY (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | static |
UnitZ (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | static |
unitZ (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | static |
Vector4(Fixed32 x, Fixed32 y, Fixed32 z, Fixed32 w) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inline |
Vector4(Vector2 value, Fixed32 z, Fixed32 w) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inline |
Vector4(Vector3 value, Fixed32 w) (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inline |
Vector4() (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | inlinestatic |
W (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | |
X (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | |
Y (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | |
Z (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | |
Zero (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | static |
zero (defined in Abacus.Fixed32Precision.Vector4) | Abacus.Fixed32Precision.Vector4 | static |