Abacus
Abacus.Fixed32Precision.Vector4 Member List

This is the complete list of members for Abacus.Fixed32Precision.Vector4, including all inherited members.

Add(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Add(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
ApproximateEquals(Vector4 other) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inline
ApproximateEquals(ref Vector4 v1, ref Vector4 v2, out Boolean r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
ApproximateEquals(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
CatmullRom(ref Vector4 v1, ref Vector4 v2, ref Vector4 v3, ref Vector4 v4, ref Fixed32 amount, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
CatmullRom(Vector4 v1, Vector4 v2, Vector4 v3, Vector4 v4, Fixed32 amount) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Clamp(ref Vector4 v, ref Vector4 min, ref Vector4 max, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Clamp(ref Vector4 v, ref Fixed32 min, ref Fixed32 max, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Clamp(Vector4 min, Vector4 max) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inline
Clamp(Fixed32 min, Fixed32 max) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inline
Clamp(Vector4 v, Vector4 min, Vector4 max) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Distance(ref Vector4 a, ref Vector4 b, out Fixed32 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Distance(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
DistanceSquared(ref Vector4 a, ref Vector4 b, out Fixed32 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
DistanceSquared(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Divide(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Divide(ref Vector4 v, ref Fixed32 d, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Divide(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Divide(Vector4 a, Fixed32 d) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Dot(ref Vector4 a, ref Vector4 b, out Fixed32 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Dot(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Equals(Object obj) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inline
Equals(Vector4 other) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inline
Equals(ref Vector4 a, ref Vector4 b, out Boolean r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Equals(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
GetHashCode() (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inline
Hermite(ref Vector4 v1, ref Vector4 tangent1, ref Vector4 v2, ref Vector4 tangent2, ref Fixed32 amount, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Hermite(Vector4 v1, Vector4 tangent1, Vector4 v2, Vector4 tangent2, Fixed32 amount) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
IsUnit(ref Vector4 vector, out Boolean r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
IsUnit() (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inline
IsUnit(Vector4 v) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Length(ref Vector4 vector, out Fixed32 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Length() (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inline
Length(Vector4 v) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
LengthSquared(ref Vector4 vector, out Fixed32 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
LengthSquared() (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inline
LengthSquared(Vector4 v) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Lerp(ref Vector4 a, ref Vector4 b, ref Fixed32 amount, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Lerp(Vector4 a, Vector4 b, Fixed32 amount) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Max(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Max(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Min(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Min(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Multiply(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Multiply(ref Vector4 v, ref Fixed32 f, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Multiply(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Multiply(Vector4 v, Fixed32 f) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Negate(ref Vector4 v, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Negate(Vector4 v) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Normalise(ref Vector4 vector, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Normalise() (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inline
Normalise(Vector4 v) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
one (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4static
One (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4static
operator!=(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
operator*(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
operator*(Vector4 v, Fixed32 f) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
operator*(Fixed32 f, Vector4 v) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
operator+(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
operator-(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
operator-(Vector4 v) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
operator/(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
operator/(Vector4 a, Fixed32 d) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
operator==(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
operator|(Vector4 a, Vector4 d) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
operator~(Vector4 v) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
SmoothStep(ref Vector4 v1, ref Vector4 v2, ref Fixed32 amount, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
SmoothStep(Vector4 v1, Vector4 v2, Fixed32 amount) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Subtract(ref Vector4 a, ref Vector4 b, out Vector4 r) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
Subtract(Vector4 a, Vector4 b) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
ToString() (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inline
unitW (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4static
UnitW (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4static
unitX (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4static
UnitX (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4static
unitY (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4static
UnitY (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4static
UnitZ (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4static
unitZ (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4static
Vector4(Fixed32 x, Fixed32 y, Fixed32 z, Fixed32 w) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inline
Vector4(Vector2 value, Fixed32 z, Fixed32 w) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inline
Vector4(Vector3 value, Fixed32 w) (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inline
Vector4() (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4inlinestatic
W (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4
X (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4
Y (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4
Z (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4
Zero (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4static
zero (defined in Abacus.Fixed32Precision.Vector4)Abacus.Fixed32Precision.Vector4static