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static void | Equals (ref Vector4 a, ref Vector4 b, out Boolean r) |
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static void | ApproximateEquals (ref Vector4 v1, ref Vector4 v2, out Boolean r) |
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static void | Add (ref Vector4 a, ref Vector4 b, out Vector4 r) |
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static void | Subtract (ref Vector4 a, ref Vector4 b, out Vector4 r) |
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static void | Negate (ref Vector4 v, out Vector4 r) |
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static void | Multiply (ref Vector4 a, ref Vector4 b, out Vector4 r) |
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static void | Multiply (ref Vector4 v, ref Fixed32 f, out Vector4 r) |
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static void | Divide (ref Vector4 a, ref Vector4 b, out Vector4 r) |
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static void | Divide (ref Vector4 v, ref Fixed32 d, out Vector4 r) |
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static Boolean | operator== (Vector4 a, Vector4 b) |
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static Boolean | operator!= (Vector4 a, Vector4 b) |
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static Vector4 | operator+ (Vector4 a, Vector4 b) |
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static Vector4 | operator- (Vector4 a, Vector4 b) |
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static Vector4 | operator- (Vector4 v) |
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static Vector4 | operator* (Vector4 a, Vector4 b) |
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static Vector4 | operator* (Vector4 v, Fixed32 f) |
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static Vector4 | operator* (Fixed32 f, Vector4 v) |
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static Vector4 | operator/ (Vector4 a, Vector4 b) |
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static Vector4 | operator/ (Vector4 a, Fixed32 d) |
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static Fixed32 | operator| (Vector4 a, Vector4 d) |
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static Vector4 | operator~ (Vector4 v) |
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static Boolean | Equals (Vector4 a, Vector4 b) |
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static Boolean | ApproximateEquals (Vector4 a, Vector4 b) |
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static Vector4 | Add (Vector4 a, Vector4 b) |
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static Vector4 | Subtract (Vector4 a, Vector4 b) |
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static Vector4 | Negate (Vector4 v) |
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static Vector4 | Multiply (Vector4 a, Vector4 b) |
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static Vector4 | Multiply (Vector4 v, Fixed32 f) |
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static Vector4 | Divide (Vector4 a, Vector4 b) |
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static Vector4 | Divide (Vector4 a, Fixed32 d) |
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static void | Min (ref Vector4 a, ref Vector4 b, out Vector4 r) |
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static void | Max (ref Vector4 a, ref Vector4 b, out Vector4 r) |
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static void | Clamp (ref Vector4 v, ref Vector4 min, ref Vector4 max, out Vector4 r) |
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static void | Clamp (ref Vector4 v, ref Fixed32 min, ref Fixed32 max, out Vector4 r) |
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static void | Lerp (ref Vector4 a, ref Vector4 b, ref Fixed32 amount, out Vector4 r) |
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static void | IsUnit (ref Vector4 vector, out Boolean r) |
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static Vector4 | Min (Vector4 a, Vector4 b) |
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static Vector4 | Max (Vector4 a, Vector4 b) |
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static Vector4 | Clamp (Vector4 v, Vector4 min, Vector4 max) |
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static Vector4 | Lerp (Vector4 a, Vector4 b, Fixed32 amount) |
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static Boolean | IsUnit (Vector4 v) |
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static void | SmoothStep (ref Vector4 v1, ref Vector4 v2, ref Fixed32 amount, out Vector4 r) |
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static void | CatmullRom (ref Vector4 v1, ref Vector4 v2, ref Vector4 v3, ref Vector4 v4, ref Fixed32 amount, out Vector4 r) |
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static void | Hermite (ref Vector4 v1, ref Vector4 tangent1, ref Vector4 v2, ref Vector4 tangent2, ref Fixed32 amount, out Vector4 r) |
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static Vector4 | SmoothStep (Vector4 v1, Vector4 v2, Fixed32 amount) |
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static Vector4 | CatmullRom (Vector4 v1, Vector4 v2, Vector4 v3, Vector4 v4, Fixed32 amount) |
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static Vector4 | Hermite (Vector4 v1, Vector4 tangent1, Vector4 v2, Vector4 tangent2, Fixed32 amount) |
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static void | Distance (ref Vector4 a, ref Vector4 b, out Fixed32 r) |
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static void | DistanceSquared (ref Vector4 a, ref Vector4 b, out Fixed32 r) |
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static void | Dot (ref Vector4 a, ref Vector4 b, out Fixed32 r) |
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static void | Normalise (ref Vector4 vector, out Vector4 r) |
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static void | Length (ref Vector4 vector, out Fixed32 r) |
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static void | LengthSquared (ref Vector4 vector, out Fixed32 r) |
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static Fixed32 | Distance (Vector4 a, Vector4 b) |
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static Fixed32 | DistanceSquared (Vector4 a, Vector4 b) |
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static Fixed32 | Dot (Vector4 a, Vector4 b) |
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static Vector4 | Normalise (Vector4 v) |
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static Fixed32 | Length (Vector4 v) |
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static Fixed32 | LengthSquared (Vector4 v) |
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